Overview
Have you ever made a hasty purchase and been concerned about paying your credit card later? We discovered that young individuals aged 18 to 24 make a lot of high-cost purchases, such as concert tickets, a new laptop, and even a car to move between locations. And, as young people who use credit cards, we understand that the convenience of swiping away and not thinking about paying back right away makes it exceedingly difficult for them to control their spending and save for expensive products they really need.

UC San Diego (COGS 127 – Design Human-Data Interactions)

Tools: Figma

Skills: User Research, Ideation, Rapid Prototyping, User Testing, Visual Design

Timeline: 3 months (October - December 2019)

Daisy

How might we help young adults between the age of 18-24 to save for their upcoming high-cost purchases?

Project Goals

In redesigning the budget control feature, our team hopes to
(1) make saving money easier by revamping the feature to be more user-friendly and straightforward
(2) cultivate better spending habits among young adults

Solution

A budget control feature for Chase bank customers that keeps track of their living expenditures and helps them save for pricey items they truly need.

Expenses details at a Glance

Want to easily manage your expenses? We provide intuitive data visualization to help you get a full picture so you can decide where to save for your upcoming high-cost purchases. Keep track of your spending by time and categories.

Stay Focus on Budget Goal

Users can set up their own budget notifications for total spending limit and category restrictions to manage their spending habits in a more comprehensive manner.It could help them change their spending habits by setting specific goals that motivate them to keep going. Save for a tuition, pay off debt, and plan for the future.

Research
We conducted a multi-methodology research effort to better understand how users control their spending to save up for high-cost purchases, how they feel about current budget control feature in Chase application, and what are the most needed and effective ways to help users control their spending.

Survey

Direct Observation

Interview

Major Insights

Daisy

Pain Points

  1. Lack of money-management skills
  2. Inaccessibility of the budget control feature on Chase mobile application
  3. Information scattered through screen
Analysis

Competitive Analysis

In order to find more potential issues with the current budget control feature experience, we decided to compare Chase’s budget control feature with the ones in Bank of America and Discover as well as two other budgeting apps, Mint and Acorns. We intended to pull the strengths from these finance management apps and learn from the negatives of current solutions in other banking apps by highlighting the budget control feature in our redesign. Daisy

User Personas

Our team form a couple of personas to help us understand users' needs, experiences, and goals. It also guides us to ideate the content of features. Daisy
Ideation
Our team is working on redesigning the original function of setting alerts/notifications and adding a new budget snapshot feature that includes current spending analysis and a page that compares historical and present expenditure. Rather than having the Chase system give customers alerts only for security concerns, we encourage consumers to set up their own budget notifications for overall spending limits and category limitations in order to better manage their spending manner.

User Flow

user flow

Low-Fidelity Prototype

Before delving into paper prototypes, our team first decided to go with one particular user flow above where the user can access their spending analysis called “Budget Snapshot” from the home page instead of from each individual credit/debit card page. The reason behind is that we found most people expressed their preference to see their spending analysis right when they enter the app during our user research and interview phase.

After arriving at this decision, our team started to build low-fidelity paper prototypes following the same user flow but with two different UIs. This allowed us to bring the two prototypes to users for A/B testing then further iterate based on users’ responses.

Usability Test
We obtained further insight into our user group's mental model by testing some of our paper prototypes and initial designs with participants. Hidden entry and ambiguous graph are  all impede usability since they require clear directions. We revised our design response in light of this feedback.

Findings and Insights

Problem 1: “Budget Snapshot” didn’t get noticed

All of our interviewees mentioned they would like to have this budget analysis feature to be obvious enough so it encourages them to constantly tab on the button and utilize this feature.

Problem 2: Repetitive graphs and charts

We found 2/4 of our evaluators reflected that having both an interactive pie chart and a bar chart of total spending by category seems to be redundant.

Problem 3: Complicated input fields

Users complained that the “Calculate Budget Limit” feature is be too difficult to use.
Final Design

Ultimately, based on feedback from user testing, our team was able to complete the first version of the chase budget control feature redesign.

Daisy
Reflection

This was my first case study project that I had undertaken. We spent 3 months working on this project starting from user research to deploying the final prototype and finally making an account of every step in this case study. It was a good challenge to learn how to prioritize design process and features, how to prototype using Figma, and have an experience of design thinking. The inspiration for this feature redesign came naturally as three of us had been frustrated when we saw several high-cost purchases and unnecessary expenses on card bills. From our own experiences and casual observations, our team believes that there is a significantly large unmet need among young adults to wisely manage their budget. We also believe the budget snapshot feature can help young adults cultivate better spending habits that will benefit them in the long-term.

In addition, this experience was also a great help for me to know design is not an individual sport. Transparent communication in our team is essential for the success of this project. Though we played different roles in this project and sometimes had divergent opinions on the same issue, we spared no effort to give each other honest feedback and real criticism. it seems that we worked on distinct tasks, but we still learned from each other and participated in the whole design process. Another takeaway from this project is that usability testing is a critical way to help us uncover insights of users and make dramatic changes to our final design.

For the next steps on this project, I would like to continue to explore how young adults save money for their future purchase, and how we as designers come up with more attractive and creative ways to help them save budget, besides merely presenting data of budget.